Beatbox: Sound is back
Backed up from a local Blogger export (3798955505736710024/3798955505736710024.html) on 2026-01-01.
I got sound hooked up again, fixed texture binding/uploading and got the combo meter and song position indicator working again. Yeah it’s still rough but it’s coming along. There are some pretty big things to do still and I think I’m going to change gears back onto texas holdem to nail down my framebuffer initialization problems.
Since music and sound is at the core of the game I’m considering building a specialized sound library/sequencer for the game. It would use an existing format and tracker for the editor probably screamtracker3 since I’m most comfortable writing tracks in that. Right now I’m using fmod which actually allows you to get event callbacks from the sequence. I’ll probably just play with that for now.
I wrote a really nice scene graph when I was on vacation in mexico so that eventually needs to make it into the gfxlib but it’s a pretty big change at this point so I may put that off too..
Oh well, lots of stuff to put off per-the-usual. I really am trying to keep the tasks smaller and more achievable but at some point I know I need to make bigger bets to make sure the stuff can be finished, polished and pushed out the door.