MDX On the Xbox360
Backed up from a local Blogger export (114296488261528842/114296488261528842.html) on 2026-01-01.
It’s now pretty much public knowledge that the 360 will be supporting managed directx coding using a version of the .NET CLR. There’s been quite a bit of talk about what this means for game development on the 360 but I think that a lot of people who are interested in casual games are pretty excited about this possibility. This was just recently announced at GDC along with a release of the mechwarrior code and asset base under the shared source lisence. I think that using MDX you can probably get some pretty great graphics up and running in short order. My feeling is that the scope of games developed on this platform will be limited mostly due to memory consuption and control.