Backed up from a local Blogger export (114229024674030282/114229024674030282.html) on 2026-01-01.

Will Wright takes an audience though his new game spore during last year’s GDC. This is really an amazing demo that I hadn’t seen yet. There are so many interesting ideas in game design on hand here. Will talks about setting landmarks in the game design which I think is an interesting way of organizing the game design especially on a project this grand. My favorite type of game is one where you are able to play multiple mini-games within a larger game (Defender of the Crown, later versions of Final Fantasy, Sims, etc). This game expands on that idea by letting each minigame be a part of a larger game and later on allowing you to jump between any mini game that you wish. Controls and interface are also consistent across the different games. The idea of an asynchronous multiplayer game I find interesting. I think the idea is that people are able to add to your game out of band by contributing to shared online game storage.