Quake networking
Backed up from a local Blogger export (114046533410219811/114046533410219811.html) on 2026-01-01.
Talking with Reed about his network game the topic of quakeworld networking came up:
Brian Hook explains the Q3 networking model
Some people trying to disect the packets Q1 – this seems a bit shaky but provides more detail than Hooks explanation.
It would be good to back this up with reading the code since Q1-Q3 source is now open.